[self-interest] Selecting more than 1 Submorphs?

Duke Normandin dukeofperl at ml1.net
Wed Feb 16 19:09:31 UTC 2011


On Wed, 16 Feb 2011, Jan-Paul Bultmann wrote:
>
> On Feb 16, 2011, at 4:30 PM, dukeofperl at ml1.net wrote:
>
> > On Wed, 16 Feb 2011, Duke Normandin wrote:
> > >
> > > The Submorphs/Labelmorphs that I want to change the fonts, etc for, is
> > > the text that make up the "Bank Account" tutorial in the Demo snap. SO
> > > what I should be looking for (and mining upwards) is some item in the
> > > Labelmorphs "Traits" that deals with "fonts", in order to get an
> > > immediate change? Afterwards, i would save the Demo snap to make the
> > > changes permanent?
> >
> > I just finished "trying" to find - upwards - the Traits that deal with
> > the Demo's "content" font. What a PITA _that_ is! I'm sure that it's
> > because I don't know what I doing, and more importantly, don't know
> > _where_ to look for the items I need to change.
> >
> > So ... this "simplicity by design" thing that is suppose to make Self
> > shine, seems to break down when you have to search in a labyrinth for
> > one particular "slot". It's like searching the Web without _any_
> > Search engines available. :) Could take some time to find something.
> >
> > Doesn't this make Smalltalk's Class and Object Browser a bit more
> > appealing?
> >
>
> To me the smalltalk Object browser always seemed like the macbook
> wheel, just press at both sides and you get a alphabetically sorted
> list of everything on the computer ;), whearas self is more like a
> graph.  In self the journey starts at your garage. In smalltalk it
> starts at a giant mainstation where everything is located :).

> As for the search engines, they are all there.:D

> In my experience it is best to start at a basic method, like
> drawing, and then look inside it to see what it uses.  Look at the
> slot of interest by marking it, then right click and choose the
                   ^^^^^^^^^^^^^
How do you do _that_? Maybe this is the piece of the puzzle that I'm
missing.

> "search engine" you want. You can search in the object, in all
> objects, in ancestors e.t.c

I'll give that a try as soon as I find out how to "mark a slot" :)
-- 
Duke



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