[self-interest] Klein, ARM and Self Hardware
janpaulbultmann at me.com
Tue Dec 14 17:06:20 UTC 2010
On Dec 14, 2010, at 3:55 PM, Jason Grossman wrote:
> On 15/12/2010, at 1:51 AM, Jan-Paul Bultmann wrote:
> > The other thing is, maybe we should pick a device and make it the main supported platform for self.
> > I was thinking about something like this
> > http://www.alwaysinnovating.com/products/touchbook.htm
> It might be good to focus on one platform, but I don't think it should be a touchpad. Self would have to change a LOT to be useable without a mouse.
I think the opposite is the case.
You can easily simulate a 3 button mouse with gestures, even if it is as simple as counting the fingers :).
The size constraints as mentioned in the article could be easily solved by some zooming work.
We could then gradualy move the interface to be more touch friendly.
> See http://arstechnica.com/microsoft/news/2010/07/ballmer-and-microsoft-still-doesnt-get-the-ipad.ars for some examples of how an environment has to be designed for touch interaction. This is something Apple's been able to (and had to) put a bazillion person-hours into for the iPad OS.
And c'mon it's obvious why microsoft won't get close to the ipad :D they still do things like this ( http://www.pcmasters.de/fileadmin/news/Microsoft/Microsoft-Windows-Phone-7.jpg )
which designer had the idea of leaving 1/5 of the screen unused so you can display a round button in the top right corner ... that will lead you to a list of everything on the phone that you can't even sort (like on the macbook wheel). :)
So my point is, as long as we don't do dumb shit we will be ok :)
UI2 is already a lot like multitouch interfaces for touch tables just take a look at things like
and the demo reels at nuigroup
The only things that are a bit different are the popup style menus in self, but that is nothing that a circular menu couldn't sovle :).
I think the hard thing about this is not the design of the multitoch capable morphs.
It is rather the rework of self's rendering system, that we should do before.
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