The primitive docs are primitive. Is there more than the one comment on PrimMaker? It was pretty cryptic.
I am looking at doing an OpenGL binding for Self as a start on some UI work. I need to be able to pass arrays of data, not just primitives. It looks like there is a way to pass a Self object for the primitive to access (indexed slots, but I could use some pointers.
Are there any examples other than the system primitives? They do so little it is hard to extend them to more complex cases.