[self-interest] Hello! (or, What's the best way to learn Self?)

Josh Flowers joshflowers at mac.com
Mon Dec 27 18:37:12 UTC 2010


If you haven't done it already download the demo snapshot 
(demo.snap at http://selflanguage.org/download/index.html) and run 
it.  It's a live walkthrough tutorial that teaches you the basics.

And one of the great things about Self is that once you know the 
basics you can discover how to do just about anything else (I have a 
personal caveat to that statement, but I won't hijack this thread with 
it).

Good luck Casey,

Josh

> Forgive the newbie! I've been lurking for awhile, figured it was time.
> 
> I found Squeak about three years ago, and it tied a lot of loose threads together for this particular token SIGPLAN weenie. I've read most of the Self papers, and am fascinated/awed by the object model. In a lot of ways it's close to an ideal to me.
> 
> Smalltalk had this strange, unexpected effect on me: it crystalized things for me in a way that hadn't happened since Lisp, and before that, assembler. A lot of my preconceptions about programming disappeared into message passing, it's one of those new ideas that subsumes and unifies a set of old ideas. 
> 
> I'm really excited about Self, because it attacks the few things that were hurdles for me when I was learning Smalltalk. What's the difference between a Class Variable and a Class Instance Variable, and why would a Class Instance Variable be different from an Instance Variable? And WTF is a "Pool Dictionary" anyway? It seems we don't speak of them for some reason:P 
> 
> It's really good to see so much buzz around the system. When I first started reading about it, Self was a dead language, one of those mysterious wonders I would hear spoken about with reverence in mostly empty halls, lost to a microprocessor gone out of vogue, and only present like some distant, unseen celestial body, in the influence it exerts on other objects in its domain. 
> 
> Now I'm hearing about new releases and it works on x86! Thank you!
> 
> I figured I'd ask what a good starting point might be for picking up the syntax and UI: I grok the object model pretty well (I think.)
> 
> -- 
> Casey Ransberger
> 
> 
> 

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