David.Ungar at Sun.COM
Sat Jun 21 23:01:30 UTC 2003
I know you have been discussing this for a while, but I invite you to
try the latest Self release, 4.2.
You may find it to be much snappier on a Mac.
The reason that dragging a large outliner is slow, is partly because
Self does no bitmap caching.
It repaints damaged regions by rerendering them, in order to support
things that are changing.
(I think someone, Jecel?, already mentioned this.)
So the cost is running all that code, not just graphics.
That's why a better compiler may well make a difference.
On Tuesday, June 10, 2003, at 04:58 PM, Steve Dekorte wrote:
> On Tuesday, June 10, 2003, at 08:10 AM, Jecel Assumpcao Jr wrote:
>> On Tuesday 10 June 2003 05:35, Steve Dekorte wrote:
>>> Is Self's JIT code written in such a way that there is a layer that
>>> be useful as a library outside of Self?
>> No - it is very tightly integrated into the rest of the VM. Some more
>> library-like JITs that might be of interest to you are:
> I've tried lightning but it's buggy on PPC. I hadn't seen ccg before -
> it looks great. Thanks!
>> Since the GUI isn't 3D (though I started a project to make it so back
>> 1998) I am not sure OpenGL would help much.
> The advantage is much, much faster rendering(2d, or 3d). Self is
> painfully slow(dragging an outliner around involves waiting for it to
> catch up with the mouse) on my dual 1.2Ghz Mac and I'm guessing(hoping)
> it's because of the rendering costs. I suspect Self is like Squeak and
> handing off chunks of a screen buffer stored in RAM to the desktop
> rendering APIs. Since this involves heavy use of the CPU(which is poor
> piece of rendering hw) and pushing each bit across the bus, it's a very
> slow way to render.
> "Statically typed languages are like American sports cars.
> They go fast, but only in a straight line"
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