[self-interest] OpenGL

Steve Dekorte steve at dekorte.com
Thu Jun 12 02:18:33 UTC 2003


On Wednesday, June 11, 2003, at 06:32 PM, Jecel Assumpcao Jr wrote:
 > Morphic is not exactly famous for its speed in Squeak either. This is
 > the price you have to pay for "liveness" in the GUI.

I found all Squeak rendering (not just Morphic) to be slow. I suspect 
the bottle neck has more to do with the rendering architecture than too 
many messages sends.

>> It is 2D. Were you under the impression that OpenGL is 3d only?
>
> No, but I was hoping it would be text on 3D objects. A 2D overlay is
> something PHIGS and GL have always had and that is not very interesting
> to me.

The characters are rendered from a texture, so you could certainly 
render them onto a surface if you wanted to. Either way, you get 
excellent performance because you keep the data close to the logic and 
let the graphics hw do the heavy lifting.

Cheers,
Steve
Io, a small language: http://www.iolanguage.com/




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