steve at dekorte.com
Thu Jun 12 02:18:33 UTC 2003
On Wednesday, June 11, 2003, at 06:32 PM, Jecel Assumpcao Jr wrote:
> Morphic is not exactly famous for its speed in Squeak either. This is
> the price you have to pay for "liveness" in the GUI.
I found all Squeak rendering (not just Morphic) to be slow. I suspect
the bottle neck has more to do with the rendering architecture than too
many messages sends.
>> It is 2D. Were you under the impression that OpenGL is 3d only?
> No, but I was hoping it would be text on 3D objects. A 2D overlay is
> something PHIGS and GL have always had and that is not very interesting
> to me.
The characters are rendered from a texture, so you could certainly
render them onto a surface if you wanted to. Either way, you get
excellent performance because you keep the data close to the logic and
let the graphics hw do the heavy lifting.
Io, a small language: http://www.iolanguage.com/
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